Photo: Andrew Liszewski (Gizmodo) Vectors such as the development of video games, visual effects and industrial design are based on 3D software. However, the tools with which they are created remain in two dimensions. In recent years, Magic Leap's Mixed Reality Glasses have been announced as the missing link between the 3D digital world and the real world we live in. However, Wacom is working to turn hardware into a next-generation creative tool, not just another expensive way to play games. Developing 3D content with two-dimensional tools is by no means an impossible challenge. We had 3D animations dating back to 1972, when Pixar's Ed Catmull created a rough 3D wireframe modeled on today's ancient computer technology. Artists and designers first needed to learn to cope with the limitations of the tools available when using computers to create 3D content – or finding less than ideal compromises for their workflow. For example, most of the design process for a new car is created with complex 3D modeling software that allows the vehicle to be visualized and manipulated from any angle. However, this happens on a two-dimensional computer screen. Before a new car actually goes into production, automobile manufacturers will still produce physical prototypes to visualize their design in the real 3D world that we all know. Studios for visual effects that bring 3D characters to the big screen often do the same thing. Create fictional CG character physical statues and maquettes that make it easier for the human eye to study and critique its design than the digital version, which is only on a flat screen. Even with modern innovations such as 3D printing, making these prototypes in the real world is not fast and definitely not cheap. This is where Wacom senses the Magic Leap hardware that many have been skeptical of after blowing billions of dollars. Many years of development could be a really useful productivity tool in the design field. In recent years, the two companies have collaborated to enable the use of Wacom's industry-standard drawing tablets for creating and navigating 3D content in Magic Leap's simulated yet surprisingly compelling 3D environment. Model: Jeff Smith, AutodeskPhoto: WacomAt at this year's CES gave me Wacom a chance to strap on a Magic Leap headset and try out Spacebridge. This is the company's behind-the-scenes software that allows a 2D tablet to manipulate 3D objects and workspaces. A learning curve was necessary, in part because I tried the Magic Leap hardware for the first time, but also because Wacoms Software has just entered the beta phase of its development. But since I was able to rely on a Wacom tablet every day since 2002, I did not feel like I needed to learn cycling again. Wands, joysticks, and controllers that can be used with VR and MR headsets are certainly not lacking, but Wacom has done a solid job creating a pen-driven, two-dimensional tablet familiar to countless designers and artists. I feel like a comfortable way to work and be productive in 3D. The simple demo I tried included a 3D model of a shoe that seemed to be hanging in the air right before my eyes with the Magic Leap headset. With a Wacom tray and stylus I was able to reposition, enlarge and rotate the shoe. and even scribble everything. It's an obvious and simple demonstration of the technology that Wacom has developed with Magic Leap, as well as an indication of how mixed reality can be an important tool for 3D content creators. Virtual Reality Systems like the Oculus Rift Can Definitely Give a User A sense of scale where someone has to physically look up to capture the mighty power of a virtual dinosaur. The mixed reality that allows the user to see 3D creations in the real world around them makes it easier for the human brain to accurately determine its size and size. This is particularly important for industries such as industrial design, where a 3D object eventually becomes a real product with which humans interact physically. Not only would a designer be able to visualize it through the magic leap hardware in three dimensions, it could also run around and even be compared to other real products or earlier iterations. An Apple designer could hold the iPhone XS in one hand and a virtual version of the next iPhone in the other. Wacom also considers the Magic Leap headset to be a fantastic tool for creative collaboration and feedback as multiple people explore, study, and even change a 3D object simultaneously. However, they do not necessarily have to be in the same room or in the same city. Imagine an actor able to virtually try on a costume before the prop department in a studio in another country transforms a digital concept into a real outfit. There was a lot of discussion about how the Magic Leap hardware could eventually be used. However, there are no indispensable applications to justify the massive hype behind the product. Education and games are obvious, but the headsets are expensive and will take some time. This makes it hard to justify Magic Leap as a toy, but it's in the hands of a 3D designer and suddenly $ 2,000 is a bargain if the headset changes radically and streamlines an expensive workflow. Here you will find all information about CES 2019.